VR Education materials are an incredibly powerful learning tool for all levels of learner, so why isn’t everyone using them? The first challenge we have seen is knowledge. Ironically there lack if knowledge on the subject has prevented educators taking up this highly effective tool. Budget is another element. Traditionally when people think of VR education materials they imagine kids in headsets. How many headsets can a school budget afford if often a challenge. How many users can utilise it at once? All of those are fair questions, which thankfully we can answer, however another key element of concern is for the educators themselves. Some teachers have a fear of being replaced by the Virtual Reality. The good news is we have the answers and you’ll be pleased to know, they are good answers.
Lack of Understanding of VR Education Materials
New technology often comes with questions and uncertainty and we have found that educators often aren’t quite sure how VR education materials work. We have created a quick start guide for the many ways to use our VR education materials across all devices. Be it on an interactive whiteboard, tablets, chromebook or headsets, it’s click and go! Ahead of deployment and use, we can come and talk to educators or provide our overview digital learning videos to help educators get up to speed.
Budget vs Users
With budgets stretched how can this technology be used with limited headset availability? Well the answer is, our VR experiences don’t need headsets. Whilst they can be played on a headset, we designed them to work equally well on a smart board, tablet, or chromebook. This means the cost of service is dramatically lower. No headsets means you’re just paying for access to the
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